	// BEGIN editorial data
 var i = 0;
var games_top5_090702_DefunctDevelopers = new Array();
games_top5_090702_DefunctDevelopers.ID = "games_top5_090702_DefunctDevelopers";
games_top5_090702_DefunctDevelopers.ID_WB = 31713775;
games_top5_090702_DefunctDevelopers.sPubDate = "7/9/2009 11:31:51 PM GMT";
games_top5_090702_DefunctDevelopers.navsectionID = "15879576"
games_top5_090702_DefunctDevelopers.appFmt = 2;
games_top5_090702_DefunctDevelopers.itemsPerPage = 1;
games_top5_090702_DefunctDevelopers.nTeaseW = 298;
games_top5_090702_DefunctDevelopers.nTeaseH = 298;
games_top5_090702_DefunctDevelopers.appWidth = 600;
games_top5_090702_DefunctDevelopers.appHeader = "<p>";
games_top5_090702_DefunctDevelopers.appNavStyle = 7;
games_top5_090702_DefunctDevelopers.navCols = 1;
games_top5_090702_DefunctDevelopers.bDhtml = 0;
games_top5_090702_DefunctDevelopers.appLayout = 1;
games_top5_090702_DefunctDevelopers.copyHeight = 600;
games_top5_090702_DefunctDevelopers.copyWidth = 600;
games_top5_090702_DefunctDevelopers.copyMargin = 10;
games_top5_090702_DefunctDevelopers[i++] = new Array("","INTRO","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/EnterTheMatrix-Shiny.hmedium.jpg","","", "", "", "", "", "", "", "Shiny Entertainment", "273", "344", "#000000", "", "", "", "");
games_top5_090702_DefunctDevelopers[i-1].body = "<headline/></br><br>It ain&#146;t easy being a video game developer. Their creative vision is often stunted by publishers who prefer to fund the safe bets &#151; sequels and licensed games &#151;  rather than  take a risk on original ideas. Meanwhile a developer&#146;s future depends almost entirely on demanding players, known for their capacity to immortalize greatness ... or eviscerate something that fails to meet expectation.<p><br>Like I said, it&#146;s a tough job. Many don&#146;t make it. Granted, many don&#146;t deserve to make it, because they design and code uninteresting games. But others &#151; the following five studios for example &#151; simply flew too close to the sun, and failed despite their talent.<p>  <br><a href=\"http://tahiriheditor.newsvine.com/_news/2009/07/06/3001596-top-5-defunct-game-developers\">Tell us: Who are some of your favorite failed game developers?<a><br></br><br><P ALIGN=RIGHT><i>-- Blake Snow</i><br><p ALIGN=LEFT><a href=\"http://www.msnbc.msn.com/id/25128965\"><img src=\"http://msnbcmedia.msn.com/i/msnbc/Components/Interactives/_swf/tonytesting/gamewidget/Grab_top5_widget_button.gif\" border=0></a></p>";

games_top5_090702_DefunctDevelopers[i++] = new Array("","ION Storm","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/Deus_Ex.hmedium.jpg","","", "", "", "", "", "", "", "Eidos", "273", "364", "#000000", "", "", "", "");
games_top5_090702_DefunctDevelopers[i-1].body = "<headline/></br><br>In 1996, ION Storm promised to be the next big thing in video games. It was founded by programming rock star and &#147;Doom&#148; co-creator John Romero. It spent top dollar on design talent. And it blew a small fortune on office decor. Despite this, the original company only managed to produce one good game (&#147;Deus Ex&#148;). But what a game it was! Dissolved a few years later, one can only imagine what might have been had hype and arrogance not clouded ION&#146;s judgment. ";

games_top5_090702_DefunctDevelopers[i++] = new Array("","Flagship","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/minish%20cap.hmedium.jpg","","", "", "", "", "", "", "", "Nintendo", "273", "410", "#000000", "", "", "", "");
games_top5_090702_DefunctDevelopers[i-1].body = "<headline/></br><br>I bet you didn&#146;t know Nintendo, Capcom, and Sega created a joint venture at one time to make games. Well, they did. And it was awesome. Dubbed Flagship, the studio was entrusted with developing successors to several household names in gaming &#151; &#147;Zelda,&#148; &#147;Kirby,&#148; &#147;Resident Evil,&#148; and &#147;Onimusha&#148; to be exact &#151; before being dissolved in 2007. Was it a cat fight that caused the break up? A power struggle? No one knows. Just don't expect a proper sequel to the excellent &#147;The Legend of Zelda: The Minish Cap&#148; ... ever. ";

games_top5_090702_DefunctDevelopers[i++] = new Array("","Broderbund","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/PrincOfPersia.hmedium.jpg","","", "", "", "", "", "", "", "Broderbund", "206", "330", "#000000", "", "", "", "");
games_top5_090702_DefunctDevelopers[i-1].body = "<headline/></br><br>Although widely known as the financier/publisher of &#147;Myst,&#148; the deceased Broderbund was no stranger to coding hit games. Remember the beautifully animated &#147;Prince of Persia,&#148; released in 1989? That was developed by Broderbund. And while I won&#146;t get any street cred for saying it, I was enamored with &#147;Where in the World Is Carmen Sandiego?&#148; another Broderbund favorite. After all, who doesn&#146;t like education disguised as entertainment? Go on, admit it. Geography rocks. ";

games_top5_090702_DefunctDevelopers[i++] = new Array("","Shiny Entertainment","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/mdk.jpeg,hmedium.jpg","","", "", "", "", "", "", "", "Shiny Entertainment", "255", "423", "#000000", "", "", "", "");
games_top5_090702_DefunctDevelopers[i-1].body = "<headline/></br><br>Shiny Entertainment did everything right. Its first three games were both commercial and critical hits: the lovable &#147;Earthworm Jim 1 & 2,&#148; and the wonderfully difficult &#147;MDK,&#148; which was the first game to popularize sniper mode shooting. What more can you ask for? The studio further proved itself by making a slick licensed game out of the &#147;Matrix&#148; movie, before corporate sharks and multiple ownership changes slowly killed its sense of identity. Life isn&#146;t fair. ";

games_top5_090702_DefunctDevelopers[i++] = new Array("","Delphine Software","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/OutOfThisWorld.hmedium.jpg","","", "", "", "", "", "", "", "Delphine Software", "214", "344", "#000000", "", "", "", "");
games_top5_090702_DefunctDevelopers[i-1].body = "<headline/></br><br>Video games would be nothing without animation. And it could be argued that video game animation wouldn&#146;t be where it is today without Delphine Software. Known for their fluidity, games such as &#147;Flashback&#148; and &#147;Out of this World&#148; sprang to life on TV sets at a time when other developers perpetuated stickman-like animation. But even pioneering effects and influential games couldn&#146;t keep the small Parisian studio from bankruptcy in 2003.<p><br>Adieu, my little French friend. You have been missed.<p><br><a href=\"http://tahiriheditor.newsvine.com/_news/2009/07/06/3001596-top-5-defunct-game-developers\">Tell us: Who are some of your favorite failed game developers?</a><br>";

	// END editorial data
