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games_top5_081107_Cinematic[i++] = new Array("","INTRO","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/081106_Top5_HeavenlySword2.hmedium.jpg","","", "", "", "", "", "", "", "Sony", "238", "423", "#000000", "", "", "", "");
games_top5_081107_Cinematic[i-1].body = "<headline/></br><br>Unplayable cut scenes, cinemas, or in-game movies have been a part of video games for more than 20 years. They help advance the plot, serve as a rest area for players and produce shock and awe like any good movie.<br></br>While the technique is evolving (some developers like Valve shun them altogether in favor of total interaction), cut scenes often make games feel bigger than they really are. And nobody does it better than the following games when it comes to memorable cinematics.</br> <br><a href=\"http://wbenedetti.newsvine.com/_news/2008/11/07/2084316-which-video-games-are-the-most-cinematic\">Tell us: Which video games are most cinematic?</a><br></br><P ALIGN=RIGHT><i>-- Blake Snow</i></P><br><p ALIGN=LEFT><a href=\"http://www.msnbc.msn.com/id/25128965\"><img src=\"http://msnbcmedia.msn.com/i/msnbc/Components/Interactives/_swf/tonytesting/gamewidget/Grab_top5_widget_button.gif\" border=0></a></p>";

games_top5_081107_Cinematic[i++] = new Array("","'Heavenly Sword' ","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/081106_Top5_HeavenlySword.hmedium.jpg","","", "", "", "", "", "", "", "Sony", "239", "423", "#000000", "", "", "", "");
games_top5_081107_Cinematic[i-1].body = "<headline/></br><br>The game may have been short, but \"Heavenly Sword\" introduced players to a new breed of games in 2007: The playable movie, replete with stunning voice work and convincing drama on par with \"Lord of the Rings.\" And almost all of the cut scenes use context sensitive button-presses to keep you on the edge of your seat.";

games_top5_081107_Cinematic[i++] = new Array("","'God of War II' ","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/081106_Top5_Godofwar.hmedium.jpg","","", "", "", "", "", "", "", "Sony", "273", "354", "#000000", "", "", "", "");
games_top5_081107_Cinematic[i-1].body = "<headline/></br><br>A just criticism of cut scenes is that they interrupt the action and often drag on. Not so with \"God of War II,\" which limits cinemas to shorts bursts of storytelling before quickly moving into playable action. The perfect balance of engrossing story and constant action is something to behold.";

games_top5_081107_Cinematic[i++] = new Array("","'Halo 3' ","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/081106_Top5_Halo3.hmedium.jpg","","", "", "", "", "", "", "", "Microsoft", "237", "423", "#000000", "", "", "", "");
games_top5_081107_Cinematic[i-1].body = "<headline/></br><br>A lot of games make better use of movies (not to mention play better) than Master Chief's latest. But you&#146;re not likely to find a more polished presentation than &#147;Halo 3.&#148; It&#146;s more than enough to make you feel like you're part of something important, even if you're just killing aliens again for the umpteenth time.";

games_top5_081107_Cinematic[i++] = new Array("","'Metal Gear Solid 4'","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/081106_Top5_MetalGearSolid4.hmedium.jpg","","", "", "", "", "", "", "", "Konami", "238", "423", "#000000", "", "", "", "");
games_top5_081107_Cinematic[i-1].body = "<headline/></br><br>In a technical sense, &#147;Metal Gear Solid 4&#148; might be the most cinematic video game of all time, and not in a good way &#150; it features what seems like several hours of near-mandatory viewing. The lengthy cut scenes can be skipped, but you have to press a few buttons to make it happen, spoiling an otherwise strategic game.";

games_top5_081107_Cinematic[i++] = new Array("","'Double Dribble' ","","http://msnbcmedia.msn.com/j/MSNBC/Components/Photo/_new/081106_Top5_Double_Dribble.hmedium.jpg","","", "", "", "", "", "", "", "Konami", "273", "335", "#000000", "", "", "", "");
games_top5_081107_Cinematic[i-1].body = "<headline/></br><br>Of all the games I've seen over the last 24 years, I don't know if I've ever gawked at graphics as much as I did when seeing &#147;Double Dribble&#148; for the first time in 1987. Every time you go in for a dunk, a random and awesome \"up close\" sequence presents itself. At the time I was certain graphics had reached their full potential and could never improve.</br><br><a href=\"http://wbenedetti.newsvine.com/_news/2008/11/07/2084316-which-video-games-are-the-most-cinematic\">Tell us: Which video games are most cinematic?</a>";

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